Categories
Web And App Development

How to Create an App Design That Works

An app design that works, is essentially an app design which is User-Centric, because the only common denominator underlying its two main components, the User-Interface(UI) and the User-Experience(UE) is the USER. The ability to read and respond to the needs, motivations and desires of the users that drive their devotion to their screens is the where the App Development Company/IOS Development Company wants to strike the spotlight, to get your app going. App designs work when users are happy.

The first thing you need to realise before working on ‘designing’ app is that the ground-breaking idea for the app will only root and sustain itself if it is clear and tangible in its purpose. Care must be drawn towards the utility that this idea offers through the app design instead of plain focus on the visuals. This commands for the app design to be clutter-free, concise in the capacity of a Minimum Viable Product (MVP) that is technically feasible, financially viable and something simpler, if not original. Creating an intuitive, attractive, and user-friendly design means, understanding and simplifying the context of use.

Step two is to go about a thorough qualitative and quantitative user-experience research helping you collect initial data to analyse the business market. Of the many expectations from an app in today’s time, besides fast loading time, ease of use and delight during interaction, users want a functionalitywith minimal cognitive load. The most important element on the screen should have the most visual weight. If you want your app to be successful,use the technique of progressive disclosure for options. Focus on using smarter ways to keep the user input minimalistic.

Step three is drafting an information architecture and navigation system into the design with low-fidelity wireframes. Information Architects (iA’s) and User Experience Designers (UX designers) usually take ownership of this phase but,if you are a single designer working on the app, you sketch on your experience of the platform conventions, knowledge of controls and interface paradigms, and apply that knowledge to the challenges you’re trying to solve alongside those who may have domain-specific knowledge. The fusion of knowledge on how to best achieve things on the platform, with knowledge about the target audience or the goal of the product, creates a strong foundation for the architecture of the app.

Test this prototype of visual style using this information. Share your interactive prototype with everybody you know including stakeholders. Take every opportunity to get feedback from friends, parents, colleagues and other users to get as detailed a feedback as you might fetch off their experience. Test it well and when you feel like everything is perfect, and to the best of your satisfaction, release your product. Following this, keep tracking analytics and collecting user feedback.Finally, go all the way back to the beginning: gather information, think, and create a list of changes. Continue with wire frames, testing, design, testing, release, testing, and gathering information.Consider your product a living creature: it should develop and evolve, getting better with each generation.

By Sandeep Chauhan

Sandeep Chauhan is a Software Developer at plancoders. He loves to build beautiful Mobile Apps, and Websites.

In the past, he has worked in companies like OpenText, Intel, CenturyLink, and Walmart Labs.

He is the founding CTO of Dealsite (prev WorkingGroupLink), GoPetie, and HRaspirin. Sandeep created the first version of Doc.com (prev Docademic), and helped develop ScaleLab product.

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